MetroForge MetroForgeDocumentation
Play
Game Systems/The City

Economy

You run a transit agency, not a business. The network is not expected to turn a profit — it is expected to stay solvent while carrying people.

Starting position#

Difficulty Starting cash Daily subsidy
Easy $30M $60k
Normal $15M $40k
Hard $8M $25k

The subsidy is a floor under your operations. On hard it is small enough that a badly-run network cannot lean on it.

The daily ledger#

Each day the ledger records:

Route running cost is vehicles × (operations + maintenance) per vehicle. Track and station upkeep are charged separately, by kilometre and by level.

The same functions produce the numbers the UI shows and the numbers the ledger charges, so the figure you see when planning is the figure you are billed.

Farebox recovery#

Farebox recovery is fare revenue divided by running costs (operations plus maintenance). Above 1.0 the network pays its own way before any subsidy.

This is the number that tells you whether a network is healthy. Cash in the bank can be capital you have not spent yet; farebox recovery is whether the thing you have built sustains itself.

Capital versus operating#

Building is capital: track per metre, stations, vehicles. Running is daily and forever: operations, maintenance, upkeep per km.

This is the central financial trap. A line you can afford to build may be one you cannot afford to run — a metro at $450/km/day accrues cost every day whether anyone rides it or not. Capacity you laid down and cannot fill is a permanent drain.

Bankruptcy#

Cash below -$500,000 starts a 7-day grace period. Recover within it and nothing happens. Fail to, and you are bankrupt.

The grace period is deliberate: a temporary dip during a big build is survivable. A structural deficit is not.

What this means in play#

See also#

Ask