Modes and infrastructure
Four transit modes, unlocked by city population. They are not tiers of the same thing — each occupies a different point on the cost, speed, capacity and reach curve, and the right answer changes with the corridor.
The four modes#
| Bus | Tram | Metro | Commuter Rail | |
|---|---|---|---|---|
| Unlocks at | 0 | 50,000 | 150,000 | 300,000 |
| Track $/m | 150 | 9,000 | 45,000 | 14,000 |
| Station | $8k | $120k | $4.5M | $1.8M |
| Vehicle | $90k | $1.6M | $3.2M | $5.2M |
| Capacity | 60 | 200 | 900 | 1,400 |
| Speed | 8.3 m/s | 11 m/s | 19.5 m/s | 27.7 m/s |
| Dwell | 20s | 25s | 30s | 45s |
| Min headway | 120s | 90s | 90s | 300s |
| Walk radius | 450 m | 600 m | 800 m | 1,000 m |
| Station spacing | 300-500 m | 400-800 m | 800-1,500 m | 1,500-4,000 m |
Daily upkeep scales the same way — a metro costs $450/km/day against a bus's $12.
Reading the table#
Bus is nearly free to build and expensive to run relative to what it carries. Its 450 m walk radius is the smallest, so it needs dense stops to catch anyone.
Tram is the awkward middle: track costs 60× a bus's, and it carries 200. It earns its place on a corridor too busy for buses and too thin to justify a metro.
Metro is the capacity workhorse. 900 per vehicle at a 90-second minimum headway is an enormous corridor ceiling, and the 800 m walk radius means each station catches a wide area. It is also the most expensive thing you can build.
Commuter rail is the fastest and highest capacity, but its 300-second minimum headway and 45-second dwells make it wrong for short hops. Its 1,000 m walk radius and 1,500-4,000 m station spacing tell you what it is for: long trips from far out, not city-centre circulation.
Note that rail track is cheaper per metre than metro — the expense is in stations and vehicles. Long distances favour rail; dense stopping patterns favour metro.
Grade#
Track can run at surface, elevated, or in tunnel, and the cost multiplier depends on the mode:
- Bus is surface only.
- Tram — surface ×1, elevated ×2.6, tunnel ×7.
- Metro — tunnel ×1, elevated ×0.65, surface ×0.4.
- Rail — surface ×1, elevated ×2.4, tunnel ×6.
Metro is the exception worth internalising: its baseline is tunnel, so putting metro on the surface costs 40% of the tunnelled price. Where you have the right of way, surface metro is dramatically cheaper.
Water#
Crossing water multiplies track cost by 5. A bridge or tube is the single most expensive decision in a corridor, and routing around water is often worth a substantial detour.
Demolition#
Removing infrastructure refunds 25%. Mistakes are expensive but not fatal.
What this means in play#
- Unlock order is a budget problem, not a tech tree. A metro becomes available at 150,000 people; affording one is a separate question.
- Match walk radius to density. A bus's 450 m catchment in a sparse suburb reaches almost nobody. Rail's 1,000 m is what makes distant stations viable.
- Surface metro is the value play. At ×0.4 it undercuts its own tunnel baseline by more than half.
- Minimum headway is the real capacity ceiling. Rail carries 1,400 but cannot run more often than every 5 minutes; metro carries 900 every 90 seconds. Metro wins on corridor throughput despite the smaller vehicle.
- Avoid water until you have to. ×5 on track cost.
See also#
- Demand and ridership — how walk radius, speed and headway turn into riders
- Economy — upkeep, and whether a line pays for itself
A House Divided
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