Caucuses
Overview#
Caucuses are opt-in sub-blocs inside a national party. They give players a way to organize around a shared line, pool caucus funds, run caucus-specific whips, and build a more disciplined internal faction without creating a separate party.
They are a national-party-only feature. State and regional party chapters do not own caucuses.
Core Structure#
Each caucus has:
- a
name - a
description - an optional
motto - a
color - a
Chair - a
Vice Chair - a caucus
treasury - a caucus
Taxrate from0%to5% - a roster of player and NPP members
- a set of caucus policy positions
The current player-facing surface lives inside the national party page under the
Caucuses tab.
Sub-Tabs#
Each caucus currently exposes five sub-tabs:
OverviewRosterWhipElectionsChair's Office(Chair only)
Membership#
Player Membership#
Players can join or leave caucuses through the caucus membership flow. The caucus roster shows both player and NPP members.
NPP Membership#
NPPs can be recruited into a caucus by the Caucus Chair through the
Chair's Office.
Current recruitment rules:
- NPP must be in the same party
- NPP must not be retired
- NPP must not already belong to another caucus
- the Chair must have at least
60relationship with the NPP - the caucus must not be on its 12-turn recruitment cooldown
The recruit menu intentionally hides:
- NPPs already in another caucus
- NPPs below the relationship threshold
So the picker only surfaces same-party NPPs that are actually in range to be recruited once the caucus is off cooldown.
Caucus-Wide Recruit Cooldown#
Successful NPP recruitment triggers a caucus-wide cooldown of 12 turns (12h at standard cadence, freezes if the game is paused).
The UI always shows one of two recruitment states:
Recruitment AvailableXh Ym cooldown
This cooldown belongs to the caucus as a whole, not to an individual NPP.
Relationship Maintenance#
Caucus NPP membership is relationship-sensitive over time.
Per-Turn Decay#
Every stored NPP-to-character relationship drifts 0.1 toward neutral each turn:
- positive scores move down toward
0 - negative scores move up toward
0
This keeps one-off relationship gains from becoming permanent access to caucus control, Slate leverage, or other NPP systems.
Retention Threshold#
After the decay pass, caucus NPPs are checked against the current Chair.
If an NPP's relationship with the Chair falls below 20, the NPP automatically
leaves the caucus during turn upkeep.
This is intentionally much lower than the 60 recruit threshold, so caucus
membership is harder to earn than it is to maintain.
Caucus Treasury#
Caucuses maintain their own treasury and can tax caucus funds at 0-5%.
Current caucus treasury controls in Chair's Office:
- edit caucus
Tax - send caucus funds to active caucus member players
- transfer caucus funds back to the parent national party treasury
These actions create treasury audit rows so caucus spending remains visible in the broader party record.
Caucus Whip#
Each caucus has its own Whip sub-tab.
The caucus whip surface mirrors the main party Whip Room, but its scope is
limited to caucus members only.
Current behavior:
PlayersandNPPssub-tabs- player
SoftandHardwhip modes - bill-by-bill whipping
- leadership whipping
- no standing-order-based caucus whip behavior in the current intended flow
See party-whips.md for the broader whip model.
Caucus Chair Elections#
Each caucus now has an Elections sub-tab where active caucus members can:
- view the active or most recent
Caucus Chairelection - declare candidacy
- withdraw candidacy
- vote for the next caucus chair
Schedule#
Caucus chair elections run on the same cadence as the parent party's national
leadership cycle. In practice, caucus elections are anchored to the active
national Chair election window for the same party and country, so caucus
leadership turns over alongside party leadership.
Participation Rules#
- only active caucus player members may run or vote
- the same new-character cooldown used for party leadership elections applies
- NPPs do not run for or vote in caucus chair elections
Resolution#
When the election ends:
- the winning player becomes the new caucus
Chair - the outgoing chair's caucus membership role is demoted back to
member - the winner's caucus membership role is promoted to
chair
Ties break toward the earliest declaration timestamp, matching the broader party leadership election expectation.
Chair's Office#
The caucus Chair's Office is only visible to the current caucus Chair.
It is where caucus leadership manages:
- caucus identity fields (
name,motto,description,color) - caucus
Tax - caucus treasury sends and transfers
- NPP recruitment into the caucus
The NPP recruitment panel shows:
- the NPP's current relationship with the Chair
- the NPP's current office, if any
- caucus-wide recruitment cooldown state
Caucus Health Dashboard#
Party members get caucus-health visibility in two places:
- a high-level
Caucus Healthsummary in the national partyAnalyticstab - a richer per-caucus health view inside each caucus
Overview
The health pass currently surfaces:
- a simple
Healthy,Strained, orFragilelabel for each caucus - recent joins, leaves, and forced exits over the latest short turn window
- current caucus-whip defiance counts
- whether a caucus chair election is active
- NPP members who are drifting close to the Chair relationship exit threshold
Policy Positions#
Caucuses can define internal policy positions. These positions are intended to signal what the caucus stands for inside the party and help support factional identity beyond simple membership.
Design Intent#
Caucuses are meant to create:
- internal party faction play
- smaller whip blocs inside a large national party
- treasury and patronage decisions at a sub-party level
- relationship-driven NPP faction building
They are not meant to replace the national party itself, and they do not create separate ballot lines or separate election parties.