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Player Wiki/Legislatures

Voting & Whips

Last updated 2026-08-30

Every legislator, player or NPP, votes on every bill that passes through their chamber. This page covers how votes work, how whip directives influence them, and how party discipline affects your NPPs.

Casting your vote#

While a bill is in your chamber and its status is active or active_other, you can vote from the bill's detail page at /congress/bills/[id].

Options: For, Against, or Abstain.

Re-voting: You can change your vote any time while the 24-hour voting window is still open. Only your most recent vote counts.

Your vote moves your positions. Voting is a statement of where you stand, so each bill can shift your own economic and social positions by up to 0.25 per axis, once per bill. An Aye pulls you toward the bill's average position and never past it (if you already hold the bill's position on an axis you do not move); a Nay pushes you 0.25 away. The Aye and Nay buttons show the exact move before you click, computed by the same code that applies it. Changing a vote is measured from where you stood before that bill first moved you, so flipping Aye and Nay cannot stack, and switching to Abstain reverts the shift. A vote written onto you by a party whip never moves you and does not count as your own vote. Bills with no ideology (a war declaration, a tariff-only bill) move nobody.

Eligibility: Only members of the current voting chamber can vote. If a bill is in the Senate, House members cannot vote, and vice versa.

What determines the outcome#

Bills pass by simple majority: For votes must exceed Against votes. Abstentions are neutral: they count toward participation records but do not help either side.

How NPPs vote#

Non-Player Politicians vote automatically using a cross-pressure model. Every NPP's vote is the deterministic sum of four signed forces, each clamped to [-100, +100]. Positive pulls FOR, negative pulls AGAINST.

Force What it measures
Ideology How well the bill's policy direction aligns with the NPP's recorded stance on that issue, plus a small economic-tint bonus.
Whip Party whip directive, gated by the NPP's loyalty and stubbornness.
District How the NPP's home-state demographics feel about the bill's selected policy option.
Donors Whether the NPP's donor base and stance align with the bill's direction.

Verdict rule:

Only near-tied cross-pressure produces abstain. Most NPPs vote decisively one way or the other.

Multi-seat blocs: An NPP holding multiple seats contributes their full seatsHeld weight to the tally. A bloc of 7 seats voting For adds 7 to the For count.

Catch-up: Every turn, the system checks for NPPs that haven't voted yet on open bills and auto-assigns their vote. NPPs that gained seats after a bill opened will still vote before the bill closes.

Whip directives#

Party whips can issue a directive telling members how to vote on a specific bill. Whip directives are set on the Congress or Parliament page by the party's designated whip.

How directives affect NPP votes#

Hard whips trigger an immediate hidden roll when issued:

Soft whips are advisory only. They do not immediately cast votes. Instead, the directive persists so that future autonomous NPP bill votes (including catch-up votes each turn) can see the whip as part of their cross-pressure calculation. Soft whips are weaker in magnitude than hard whips.

Leadership votes (leadership and speaker elections, cabinet nominations, PM appointment votes, and confidence/no-confidence motions) are binding under a hard whip: same-party NPPs always fall in line and cannot defy the leadership directive. Only bill whips allow defiance. Under a soft whip these votes still use the hidden loyalty/stubbornness roll, and a resisting NPP falls back to a same-party / same-state heuristic.

Whipping player members#

Whip directives don't force player members to vote any particular way: players always retain full choice. However, breaking from the whip when you're in leadership can affect your standing with the party.

Party discipline#

Party discipline in A House Divided is shaped by whip mechanics and NPP personality traits:

  1. Whip directives guide NPPs and signal players.
  2. NPP loyalty and stubbornness determine how reliably the bloc follows the whip. High-loyalty, low-stubbornness NPPs usually comply; stubborn NPPs are more likely to resist and fall back to their own cross-pressure verdict.

There is no direct penalty for a player voting against their party's whip: no infamy, no stat deduction. The consequences play out through leadership trust and, if you drift from the platform through your votes, through your own primary alignment.

Abstentions and strategic voting#

Abstaining is sometimes the optimal play:

Viewing vote records#

Each bill's detail page shows live For / Against / Abstain percentages for both chambers. Individual vote choices are not shown publicly, only aggregate totals. Your own vote is always visible to you.

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