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Changelog
Player Wiki/Economy

Labour & Wages

Last updated 2026-08-21

The labour system makes worker pay an explicit sector cost. CEOs set a wage level per sector; national minimum-wage legislation can floor low-pay jobs; and wage choices feed back into unemployment, migration, and median income. At baseline settings the economy matches pre-labour outcomes; only deviations from the default move the needle.

Wage level#

Every corporate sector has a wage level slider (default 1.0). The CEO adjusts it from the sector detail panel when wages are enabled.

Labour is carved out of existing sector maintenance rather than stacked on top, so flipping the system on at default settings does not instantly reshuffle profits.

How labour cost is computed#

Each sector decomposes labour into workers × wage-per-worker:

The wage slider scales the wage-per-worker term. Minimum-wage legislation floors that term using a Kaitz ratio (minimum wage ÷ median wage) per country. Weak protection raises unionization pressure later; strong protection lifts pay in low-wage sectors.

Minimum wage#

Countries enact minimum-wage policy through legislation. The active option sets a Kaitz ratio that floors wage-per-worker in sectors that would otherwise pay below the floor.

When macro labour effects are enabled, minimum-wage changes also feed the national wage index and unemployment channels alongside CEO wage choices.

Macro feedback (wages to economy)#

When the labour system runs at macro tier or above, wage dynamics connect to national metrics:

Channel Effect
Median income Tracks the labour wage index: higher economy-wide wages lift median income over time.
Unemployment High wages relative to productivity can add wage-push unemployment; automation and sector mix also matter.
Migration Real wage gaps between regions/countries influence migration pull on population metrics.

These links are lagged and damped; they reward sustained wage strategy, not one-turn slider spikes.

CEO tools#

From a sector's detail view (when wages are enabled):

Wage spending flows through the same profit pipeline as other sector costs and affects corporate margins directly.

Phased rollout#

Labour ships in tiers:

Tier What unlocks
wages Explicit labour cost, wage slider, minimum-wage floor
macro Wage index → median income, unemployment, migration
unions Sector unionization drift, standing premium, strikes: see Unions
full Union-law bias, union-busting, player-run unions

Fresh worlds start at full, so all four layers are active. Admins can dial a particular world down to an earlier tier for rollout or testing.