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Player Wiki/Economy

Market System: A Player's Guide

Last updated 2026-08-21

This is a plain-language guide to the market system: the set of rules that decide how much money your corporations actually make from what they produce. It builds on the raw Commodities market, and it's what ties your day-to-day pricing and investment decisions to your share price.

If you just want the formulas and constants, the Commodities reference has them. This page is the why and the what do I do.

The big idea#

Older versions of the game paid your corporation a revenue number based mostly on market share and margins. The market system makes that revenue earned: prices react to scarcity, your goods have to find real buyers, and the capacity you build is a durable asset that shows up in your valuation.

It is organized in tiers. Fresh worlds start at plants, with the entire ladder active. Admins can select an earlier tier for a staged rollout or a legacy-world migration. Each tier adds one more layer of realism and usually one more panel on your sector's detail page.

Tier What it does What you see
Off Legacy behaviour: revenue from share and margins. Nothing new.
Realization Scarce goods pay a top-line premium; gluts bleed revenue. Higher/lower sector revenue as prices move.
Ledger Book-keeping groundwork for the tiers below (no new player action). Mostly behind the scenes.
Clearing Your output must actually sell: cheapest sellers clear first. A “% sold last turn” badge and pricing posture buttons.
Capital Your growth budget builds owned capacity; output is gated by it. A Capital panel with a per-unit economics breakdown.
Plants Your sectors are their plants. Revenue is derived from what those plants make and sell, and the nameplate stops growing on its own. Build orders and a capacity figure that only moves when you build.

You do not select the tier yourself. Your job is to understand each layer so you can price and invest well under the world configuration shown in the game.

Prices come from supply and demand#

Every commodity has a price that moves each turn based on how much of it corporations produce (supply) versus how much they consume (demand). Scarcity pushes prices up; a glut pushes them down. The full mechanic (the 28 commodities, the curves, the three-tier blend) lives in Commodities. Copper is merged into rare earth; it is not a separate commodity. The market system is what turns those prices into your revenue.

Price realization: scarcity pays, gluts hurt#

The first economic tier is price realization. Instead of only nudging your margin percentage, commodity prices now scale your top-line revenue:

factor = clamp((price / basePrice) ^ 0.5, 0.7, 1.5)
realizedRevenue = baseRevenue × factor
Market condition Realization factor
Balanced (price = base) 1.0×
Mild shortage (2× price) ~1.41×
Big shortage up to 1.5× (capped)
Oversupply (0.5× price) ~0.71×
Deep glut down to 0.7× (floored)

It's bounded and damped on purpose: realization alone moves your revenue at most -30% / +50% in a turn, and it uses last turn's prices so it can't oscillate wildly. The takeaway: producing something scarce is now genuinely rewarding, and dumping into a glut genuinely hurts. See Price Realization for the details.

Clearing: your goods have to actually sell#

Once clearing is on, revenue is no longer handed to you: your output competes for real buyers. Each turn, demand fills the cheapest sellers first. Your realized revenue scales with the fraction of your output that actually sold (your “% sold last turn”).

This makes your pricing posture a real decision:

Posture What it does Good when
Undercut Price below the market to clear ahead of rivals. You want to sell out; there's a glut.
At-market Price at the going rate. You're unsure; balanced conditions.
Premium Skim for margin, accept the risk of unsold stock. Genuine shortage: everyone sells out anyway.

In a shortage, everyone sells out and premium pricing pays. In a glut, the undercutters clear and the skimmers are left holding unsold output, which drags down their revenue, valuation, and share price.


There's also a physical limit: input throughput can gate output. If you can't get enough of the inputs your sector consumes, you physically can't produce (and therefore can't sell) at full tilt, no matter how you price.

The sector-page Pricing panel showing the % sold badge and the undercut / at-market / premium posture buttons

(screenshot from the live Pricing panel)

The Commodities / throughput panel showing input availability gating output

(screenshot from the live Commodities / throughput panel)

Capital: capacity you own and maintain#

Under the capital tier, your growth budget becomes investment. That investment builds productive capacity: a durable asset your company owns. The loop:


Three things to internalise:

The Capital panel showing capacity, depreciation, and the per-unit price minus labour minus inputs minus capital-charge breakdown

(screenshot from the live Capital panel)

Plants: your sectors are their plants#

The plants tier is the end of the road, and it closes the last gap between what you own and what you earn. Under capital, capacity gated your output but a sector still carried a nameplate revenue number that grew on its own. Under plants that number is derived: it is the capacity you own, priced at what your output mix sells for. Nothing else feeds it.

Three consequences follow, and they change how you play:

The practical upshot: growth is slower, more deliberate and more defensible than it was under the older tiers. A rival cannot conjure a sector overnight, and neither can you.

What this does to your valuation#

Because capacity is a real, owned asset, your company is valued for the durable capacity it owns, not just this turn's earnings. Valuation leans on tangible book (your liquid capital + sector value + an owned-capacity floor) weighted above raw earnings power.

That capacity floor is a depreciated high-water mark on the sector's going-concern value: it's seeded at the moment a tier flips (so it changes nothing at first) and only decays slowly if the sector is genuinely impaired. The practical effect: a company holds its value through a transient profit dip, because the assets it owns are still worth something even in a bad quarter. Your share price reflects owned assets + earnings power, not a single turn's profit. More on how shares are priced in Stock Market.

The transition is gentle: don't panic#

When a new tier is switched on, nothing changes on the first turn. The flip turn itself is a no-op. From there the new mechanics fade in gradually over roughly 240 turns, so valuations drift rather than lurch.

This is deliberate. You get time to adapt your pricing posture and investment level as the new rules take hold. There's no overnight shock to your corporation or the market. If you see a tier go live, you don't need to do anything immediately; just start reading the new panels and adjusting over the coming turns.

What to actually do#

  1. Chase scarce commodities. Realization and clearing both reward producing what's in short supply. Watch the Commodities prices and shift toward tight markets.
  2. Set your posture to your goal. Want volume and market share? Undercut. Want margin in a genuine shortage? Go premium. Check your % sold last turn each turn and adjust: unsold stock is lost revenue.
  3. Keep investing to hold capacity. From capital onward an idle sector shrinks. Keep the growth budget high enough to at least offset depreciation, more if you want to grow output. Under plants this is the only way output grows, so a sector you stop funding is a sector you are slowly closing.
  4. Plan your builds ahead. Capacity arrives on a delay, so the plant you order now is the output you get later. Decide where you want to be several turns out rather than reacting to this turn's prices.
  5. Read the sector panels. The Pricing panel, the throughput/Commodities panel, and the Capital panel each tell you why your revenue is what it is. They're your dashboard.
  6. Think in assets, not just this turn. A dip in profit isn't a collapse if you own real capacity, and rivals who stop investing are quietly getting weaker.