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International Organizations

Last updated 2026-08-11

International Organizations are multilateral bodies that countries can join, lead, and use to coordinate foreign policy, pass bloc-level legislation, and establish free trade agreements. The system ships with 7 built-in organizations (EU, NATO, UN, Commonwealth, Warsaw Pact, Non-Aligned, COMECON) and also allows players to create custom organizations.

Built-in organizations#

Organization Description
EU (European Union) A political and economic union of European member states pursuing deep integration, a common market, and coordinated foreign policy.
NATO (North Atlantic Treaty Organization) A transatlantic military alliance founded on the principle of collective defense: an attack on one is an attack on all.
UN (United Nations) The premier global forum for diplomacy, peacekeeping, humanitarian coordination, and international law.
Commonwealth (Commonwealth of Nations) A voluntary association of sovereign states bound by shared history, language, and institutions, coordinating on development, trade, and diplomacy.
Warsaw Pact (Warsaw Pact) The collective-defense alliance of the socialist states, binding its members under a unified military command.
Non-Aligned (Non-Aligned Movement) A movement of states that decline alliance with either bloc, coordinating through periodic summits under a rotating chair rather than a permanent secretariat.
COMECON (Council for Mutual Economic Assistance) The economic coordination body of the socialist states, organising planned trade, specialisation, and technical cooperation among members.

These 7 are defined in the catalogue; era founding and dissolution years decide which exist in a given world. Players can also create custom organizations.

Organization structure#

Every organization, built-in or custom, has the following components:

Founding members#

Each org is created with a list of founding member countries that defines the initial membership. Additional countries can join later through the membership proposal process (see below).

Leadership office#

Each org has a leadership office with:

Leadership elections are held when the term expires, and the office confers authority over the org's agenda and legislation.

Charter#

Each org has a charter: a text document describing its purpose, rules, and governance principles. The charter is set at creation and can be amended through org legislation.

Membership proposals#

New countries join an org through a membership proposal, which is voted on by existing members for 24 turns. If the proposal passes within that window, the applicant becomes a member. If it fails or expires, the country is not admitted.

Leadership elections#

When a leadership term (96 turns) expires, the org holds a leadership election. Eligible candidates compete for the leadership office, and the winner serves the next full term. Holding leadership of a major org like the EU or NATO is a significant source of political influence on the international stage.

Organization legislation#

International organizations can pass legislation that binds their members. Key legislation types include:

Org legislation is voted on by members, typically over the same 24-turn voting window used for membership proposals.

Custom organizations#

Players can create their own international organizations with arbitrary parameters:

Custom orgs function identically to built-in ones for membership, leadership, and legislation purposes. The primary difference is provenance: they did not exist at game start.

Organization pages#

Each organization has a dedicated page at the route:

/international/[orgId]

This page displays the org's membership, current leadership, active legislation, charter, and proposal history. Both built-in and custom orgs are accessible this way.

Strategic notes#