A House Divided A House DividedDocumentation
Changelog
Game Design/Legislature & Parties

Party Whips

Last updated 2026-08-12

The whip system lets parties and caucuses coordinate both player and NPP voting without turning every vote into a hard override.

Overview#

Whips currently live on:

Whips are stored in billWhips and can target either:

Scope#

National Party#

National party leadership can issue whips for:

State / Regional Party#

State / regional leadership can issue whips for NPPs in their own geography.

Caucus#

Caucus whips are scoped to caucus members only and behave like a smaller internal whip bloc inside the national party.

Player vs NPP Whips#

Player Whips#

Player whips still support two modes:

NPP Whips#

NPP whips are intentionally different:

NPP Bill Whips#

Hard Bill Whips#

Hard NPP bill whips are the strong tool.

The hidden roll is intentionally generous so same-party NPPs usually comply, while stubborn or disloyal NPPs still have a real chance to balk.

Soft Bill Whips#

Soft NPP bill whips are advisory.

Soft whips are meant to tip close calls, not fully dominate neutral NPPs by themselves.

Autonomous Bill-Vote Pressure#

When an NPP votes on a bill autonomously, whip pressure is one signed force in the larger cross-pressure model alongside:

Whip pressure currently follows these intended rules:

Leadership Elections#

US congressional leadership elections are currently player-only in live NPP behavior.

Player-facing whip surfaces may still include leadership coordination for player votes. The important intended rule is that NPP congressional leadership votes are not an active simulation system right now.

Defiance#

Whip history is intentionally modeled as a defiance watch, not a permanent compliance ledger.

What Appears#

Only active non-compliance is shown:

What Clears It#

An active defiance entry disappears when:

That keeps the surface focused on who is currently defying the line, not on permanent historical shame.

Access Patterns#

Current intended access: