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Changelog
Player Wiki/Elections

Fundraising & Ads

Last updated 2026-08-21

Money is the oxygen of a campaign. This page covers how you earn it, how you spend it efficiently, and where it's wasted. For upgrade-tier math (Ground Game, Opposition Research, Media Spending) see Campaign Strategy.

Your two money pools#

Non-interchangeable:

If you see "−₳100,000" next to an action, it's Campaign Funds unless the action explicitly says "personal cash."

Fund generation per turn#

Every turn your Campaign Funds grow by a sum of three components:

Component Amount
Base rate
Donor bonus
Office bonus

Donor base income by state population tier#

Tier Threshold Per level per turn
Small < 2M +₳100
Medium 2 to 8M +₳200
Large 8 to 20M +₳400
Mega > 20M +₳800

A Level 5 donor base in Pennsylvania (medium tier) yields ₳1,000/turn passively; the same level 5 in California (mega tier) yields ₳4,000/turn.

Office fund bonuses#

Office Per turn
US House +₳5,000
US State Senate +₳3,000
US Senate +₳15,000
US Vice President +₳25,000
US Governor +₳15,000
US President +₳50,000
UK MP / DE MdB / JP Sangiin/Shūgiin equivalent tier
UK / DE / JP Prime Minister / Chancellor equivalent top tier

Fundraise action#

At level 1 with 0% state influence: +₳52,000 per fundraise. At level 5 with 50% influence: +₳90,000. At level 10 with 100% influence: +₳140,000.

The state influence multiplier ranges from 1.0× at 0% to 2.0× at 100%, so high-PI characters raise dramatically more per action.

Fundraise is most efficient when your donor base is high. A level 3 donor base fundraise (₳56k return, 3 actions) is ~18.7k per action; a level 1 fundraise is ~17.3k per action.

Build Donor Network#

In a medium-tier state (+₳200/turn per level), level 1→2 at ₳4.5k generates +₳200/turn extra passive income. Breakeven: ~23 turns (1 real day). The level also improves fundraise yield by ₳2k permanently, so breakeven on that part is ~2 fundraises.

In a mega-tier state (+₳800/turn per level), the math shortens further: ~6 turns to break even on passive income alone.

Ads (Run Advertisements)#

Practical yields:

Current Favorability Expected delta per ad
50 +2 to +3
60 +2
70 +1 to +2
75 +1
80+ +1 (floored, never rounds to 0)

Above 75 Favorability, each ad delivers less and less, but the gain is floored at +1: an ad is never fully wasted, just poor value.

Out-of-state cost multipliers#

Interpersonal actions (Support, Attack, Barnstorm) cost more when targeting a politician outside your home state:

Campaign and Advertise action costs are scaled by state GDP per capita, not by adjacency.

Ad targeting#

When you run an ad, you choose a demographic group (or "broad" for untargeted). Targeted ads give slightly higher effective Favorability gain on that group than untargeted. In competitive generals with a known Full Poll, target the 2 to 3 weakest groups and leave the others alone.

Campaign action#

The workhorse. Every character runs dozens of Campaign actions per week.

Party tax#

When you're in a party, a percentage of your fundraising and per-turn fund generation goes to the party treasury:

A 20% party tax on a ₳100k fundraise yields ₳80k to you, ₳20k to the party treasury. High-tax parties run more coordinated NPP operations but cost members more; low-tax parties let members retain more but spend less party-wide.

Campaign page budget (upgrades and maintenance)#

Once you're a candidate, your campaign page gets its own budget pool with passive income, upgrades (Ground Game, Media Spending, Opposition Research), and maintenance costs. These are distinct from your personal Campaign Funds.

Full breakdown: Campaign Strategy → Strategic Upgrades.

Personal Campaign Donation#

Used mostly for wealthy characters with significant Cash on Hand wanting to convert to Campaign Funds, or to fund another player's campaign. It triggers an Infamy tick: small donations add little, large ones (5-figure+) can accumulate.

Fundraising priority hierarchy#

For a new player:

  1. Spend starting actions on first Build Donor Network to Level 2. Immediate ROI on passive income and fundraise yield.
  2. Fundraise regularly at Level 2+ to refill Campaign Funds.
  3. Ads only when Favorability is below your target (60 minimum, 70 optimal for most races). Don't ad-spam above 75.
  4. Build Donor Network when you can afford it: each level compounds permanently.
  5. Upgrade your Campaign page fundraising level once you're a candidate.
  6. Party Tax consideration: if your party is high-tax (25%+), factor it into fundraise math. A ₳100k fundraise at 25% tax gives you ₳75k net.