A House Divided A House DividedDocumentation
Changelog
Game Design/Legislature & Parties

Player Policies

Last updated 2026-08-21

Your character has personal economic and social policy positions on a −5 to +5 scale. These are separate from the legislative status quo tracked for each policy area in government (see Bills & Legislation).

Personal positions#

You set starting positions at character creation. They matter for election appeal: candidates closer to a demographic group's lean tend to earn higher appeal with that group during vote calculation (see Election Mechanics and Demographics & Targeting).

Changing your positions - policy shift#

Use the policy shift action from settings (API: POST /api/settings/policy):

Resource Cost
Actions 15
Political influence −5% (floored at 0)
National influence −5% (floored at 0)
Infamy +5

Each request moves one axis by one step (direction ±1). Values clamp to −5…+5; out-of-range requests are rejected.

Bills and voting#

Voting on a bill moves your personal policy coordinates by 0.25 per applicable provision in the provision's economic or social direction. Values remain clamped to -5 through +5. The vote therefore changes both the public legislative record and, over a long career, the character's own positioning. Enactment separately changes government policy records and metrics.

Viewing the policy landscape#

The Policy page (/policy) shows current government positions by legislation type - national or per-state - with human-readable option names. Use it to see the law as it stands, compare to your personal stance, and plan legislation or campaigns.