Player Policies
Your character has personal economic and social policy positions on a −5 to +5 scale. These are separate from the legislative status quo tracked for each policy area in government (see Bills & Legislation).
Personal positions#
- Economic axis - Left (negative) to right (positive) on fiscal and regulatory questions.
- Social axis - Progressive (negative) to conservative (positive) on cultural and rights questions.
You set starting positions at character creation. They matter for election appeal: candidates closer to a demographic group's lean tend to earn higher appeal with that group during vote calculation (see Election Mechanics and Demographics & Targeting).
Changing your positions - policy shift#
Use the policy shift action from settings (API: POST /api/settings/policy):
| Resource | Cost |
|---|---|
| Actions | 15 |
| Political influence | −5% (floored at 0) |
| National influence | −5% (floored at 0) |
| Infamy | +5 |
Each request moves one axis by one step (direction ±1). Values clamp to −5…+5; out-of-range requests are rejected.
Bills and voting#
Voting on a bill moves your personal policy coordinates by 0.25 per applicable provision in the provision's economic or social direction. Values remain clamped to -5 through +5. The vote therefore changes both the public legislative record and, over a long career, the character's own positioning. Enactment separately changes government policy records and metrics.
Viewing the policy landscape#
The Policy page (/policy) shows current government positions by legislation type - national or per-state - with human-readable option names. Use it to see the law as it stands, compare to your personal stance, and plan legislation or campaigns.
Related pages#
- Bills & Legislation - Provisions, votes, archetype approval impacts
- Election Mechanics - How appeal and vote share work
- Demographics & Targeting - Groups, leans, and turnout
- Stats & Actions - Action economy and costs
- National Metrics - Outcomes from enacted policy over time