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Player Wiki/Elections

Elections: A Granular Player Guide

Last updated 2026-08-21

The elections UI has three levels: the country election board, the individual race page, and your campaign page. Each answers a different question. This guide explains what to read, what moves a race, and where national political influence fits.

The three screens#

1. Country election board#

Open Nation > Elections. Use the filters for country, office, stage, and state or region. The board is for finding a race and checking its phase. It is not the place to judge your detailed position.

Before entering, confirm:

2. Individual race page#

The race page changes between primary and general phases.

In a primary, each party has its own contest. The page shows projected score or delegate share, the phase schedule, and links to campaign operations. The highest finisher in each party advances.

In a general election, the page shows live votes, share, trends, persuasion drivers, and any regional or county map available for the office.

A gubernatorial general-election page with live tally, persuasion drivers, trends, and county results

3. Campaign page#

Open View Campaign from the race page. This is where you raise and spend funds, buy upgrades, run actions, assign a manager, and inspect the activity log. The race page tells you where you stand. The campaign page is where you act.

Primary phase: win your party first#

State and regional primaries score four broad things:

  1. alignment with the electorate;
  2. alignment with your party;
  3. favorability;
  4. local political influence.

Presidential primaries are national. They use party alignment, home-state party organization, national political influence, and favorability. The UI may show delegate projections because the presidential nomination is built state by state.

Practical primary checklist:

General phase: read the live movement#

General-election votes accumulate every turn. The early band carries 50% of the pool, the next 8-turn ramp carries 20%, and the final four turns carry 30%. A close race can move sharply at the end.

The most useful panels are:

If the headline share and the persuasion bars seem different, remember that persuasion drivers only describe the movable slice. Registration and party loyalty can keep most voters anchored.

National political influence: why yours is low#

National political influence, usually shortened to NPI, is accumulated national name recognition. It does not decay each turn.

Every turn you gain:

min(100, local political influence) / 100

That means 40 local political influence adds 0.4 NPI per turn, while 100 or more adds 1.0. Keeping local influence high is the base path to national growth.

You also receive the highest position bonus you qualify for:

Position tier NPI per turn
Seated legislature, governor, or ordinary cabinet role +1.0
Deputy congressional leader, party vice chair, or party treasurer +1.5
Vice president, top congressional leader, party chair, or seated justice +2.0
National head of government or state +2.5

A central-bank chair also receives a separate NPI benefit while in office. High chair infamy reduces that office benefit.

Position bonuses do not all stack with each other. The action refresh uses your highest qualifying position tier, then adds the local-influence gain. Holding three ordinary seats is not +3 NPI per turn.

Where NPI goes#

NPI is both a score and a spendable political resource.

For ordinary policy, subsidy, and union-law bills, the provision ladder is:

Charged provisions NPI paid when proposed
1 5
2 15 total
3 30 total

If the bill is enacted, the game refunds the recorded proposal NPI cost to the sponsor. If it fails, the cost stays spent. There is no extra NPI profit on enactment: you receive the amount recorded on the bill back. Tariff provisions are excluded from this NPI ladder.

So a sudden 30-point drop after proposing a three-provision bill is expected. It is not passive decay, and it is not an election penalty.

What actually moves votes#

Reach#

Local political influence determines how much of a state electorate a candidate reaches. Presidential races use NPI for national reach. Influence has diminishing returns, so moving from very low to adequate matters more than adding the same amount at the top.

Appeal#

Policy distance is measured per demographic group. Being close to one bloc can cost you with another. Use the demographics and polling pages to see where your coalition is coming from.

Favorability and support#

Favorability is broad approval. Candidate support is short-term campaign mood. Both matter, but they are not interchangeable with influence: a popular candidate still needs reach, and a famous candidate can still repel voters.

Party organization and registration#

Party organization helps turn alignment into votes. Registration makes the party's own voters harder for opponents to persuade. These are structural advantages that campaign spending cannot instantly replace.

Money#

Money funds campaign actions and upgrades. It is a means, not a direct victory score. Spend it on the weakest link the race page exposes.

A turn-by-turn routine#

  1. Open the race page after each turn.
  2. Check phase and turns remaining before reading anything else.
  3. Compare share and trend, not just raw votes.
  4. Select yourself and your nearest opponent in Persuasion Drivers.
  5. Identify one weak driver you can actually change.
  6. Act on the campaign page.
  7. Recheck after the next turn instead of spending several turns blind.
  8. Save resources for the final four turns when the race is close.