A House Divided A House DividedDocumentation
Changelog
Player Wiki/Parties

Party Organization

Last updated 2026-08-21

Party organization (org) is a 0-100 score that represents how well-organized your party is in a given state. High org boosts your candidates' vote totals in generals, improves your GOTV efficiency, and signals to other parties where you are strong. Low org means your party punches below its voter base.

The org pool#

Each state has a single 100-point organization pool. Every party's share comes out of that pool, and the leftover is the Unaffiliated share. The pool is the only ceiling: there is no per-party cap. The constraint is just:

Σ (every party's organization in this state) + Unaffiliated = 100

A party can grow as large as the unclaimed pool allows. When the unaffiliated share runs low, Build Org automatically starts poaching Org off rivals as well, including the dominant party in the state, so even a fully saturated state is still contestable. There is no separate "Contest" action.

Each party-state combination has its own tracked org score.

Building org#

Organization grows through the Build Org action on the state-party page. The state chair, state vice chair, the state campaigner, the national chair, the national vice chair, or any national campaigner can click Build Org to spend Political Strength. Each click grows your share by drawing from the state's Unaffiliated pool and poaching Org off rivals at the same time.

Per-click gain scales with four factors, shown in the click projection panel:

Build Org requires presence: the party must have at least one player character or elected official in this state (or be acted on by a national officer who can build org into vacant states).

Org decay#

Every turn, every party row with Org > 0 loses 0.03125 Org, about 0.75 points per IRL day or 1.5 per game-year. Players counteract decay by clicking Build Org. There is no "decay pauses while investing" gate; you always have to actively defend your Org.

Decayed Org returns implicitly to the state's Unaffiliated pool.

Poaching rivals#

Build Org poaches rivals automatically: there is no separate action and no target picker. Each click distributes its rival-poaching across every rival in the state, and how much a given rival loses blends two things: how large its Org share is and how far its PS reserve falls below yours. The biggest party in the state is always a primary target by virtue of its size: even a rival that out-reserves you on PS still bleeds some Org rather than being immune, while out-muscling a PS-poor rival makes it bleed more on top of that. The reserve compared is each party's state PS plus a fraction of its national PS pool, so a nationally-backed rival defends its Org a little better even when its state PS is thin. Poached Org transfers to your party rather than being destroyed.

Two protections carry over: a rival already near 0 Org bleeds slowly (it can't be cheaply zeroed), and an abandoned default-party stronghold (a default party with no active human national chair) takes only half the poach. Poaching organized rivals is deliberately less efficient per click than recruiting from an open Unaffiliated pool, so grinding a saturated state is slower than growing in open space.

Why org matters#

In general elections, party Org enters the vote-appeal formula as a normalized state-pool share:

orgShare(party) = party.organization / Σ(every party's organization in this state)

Each party's share is a number in [0, 1]. The live vote weight applies diminishing returns: orgVoteWeight = orgShare ^ 0.2. This preserves the ranking while softening a dominant party's structural edge. A 3:1 Org lead produces about a 1.25:1 Org-weight advantage. If the state has no Org data at all, every party gets a neutral 1× fallback. A candidate with strong personal reach and approval can also earn a small personal floor, capped at 0.1, instead of being erased by zero party Org.

Two complementary signals also enter the per-candidate weight in general elections:

These three factors combine multiplicatively in the per-group weight; a strongly-organized party with high Reg and a mood-positive candidate compounds across all three. Primaries continue to use the older intra-party formula because within-party normalization cancels out (every candidate of the same party shares the same Org).

GOTV budget spending also scales with org: a more organized party gets more out of the same GOTV dollar.