Party Building
Party building is the long-game layer behind elections, treasury, NPP bench management, and internal faction power.
Structure#
Each party currently operates across:
- a national organization
- state / regional chapters
- elected Chair, Vice Chair, and Treasurer roles at both levels
Organization#
Party organization is tracked from 0-100 at the state / regional level.
What Org Does#
- improves party election support in that geography
- gates some local party capacity
- interacts with treasury planning and growth decisions
Org Cap#
Org no longer uses the old "state lean decides the cap" model as the primary design.
Current intended structure:
- every state / region starts from a base contribution
- officeholding and seat share contribute to the cap
- governor, upper chamber, lower chamber, and local legislature performance all feed cap targets where that country uses those offices
Growth#
Growth now comes from a treasury-driven org-building system instead of the older highly abstracted "members plus momentum only" framing.
The practical leadership view is:
- treasury planning sets org-building posture
- org growth is visible as expected
Growthon analytics surfaces - underbuilt states are where the party still has room beneath cap
Treasury#
Party treasury is now more than a raw send / transfer wallet.
Core Functions#
- collect member tax
- collect NPP tax where applicable
- send funds to members
- transfer funds between national and state / regional chapters
- fund NPP management and party actions
Treasury Planning#
Current treasury surfaces support:
- reserve targets
- planning presets
- state-funding visibility
- override history
This makes party treasury a real leadership role rather than a passive balance sheet.
Leadership#
Party leadership elections cover Chair, Vice Chair, and Treasurer at both
national and state / regional levels. The default voting window is 72 turns
(NATIONAL_ELECTION_DURATION_TURNS / ELECTION_DURATION_TURNS = 72, about
72 real hours at the standard 1-turn-per-hour cadence). Founding-phase
elections use 12 turns. National parties can adopt a custom duration of
168-420 turns via committee proposal.
Role identities:
Chair-> broad authority and political controlVice Chair-> assists with political managementTreasurer-> planning, reserve posture, funding visibility, and treasury oversight
NPP Building#
Party-building now relies heavily on NPP systems.
Recruitment#
Parties can recruit new same-party NPP bench where recruitment rules allow.
Management#
Leadership can also shape the existing NPP bench through:
- favorability
- influence
- loyalty
- stubbornness / cooperation
- endorsements
- withdrawals
- Slate assignment
Slate#
Slate is now part of party building, not a future note.
It acts as the party's bench-management board:
- view relevant races by state / region
- assign players or same-party NPPs
- persist those assignments across cycles
- let local leadership coordinate local filing pressure
Analytics#
Party pages now include internal analytics surfaces.
Current intended uses:
- identify underbuilt states
- surface local and national discipline issues
- track Slate coverage and assignment trouble
- show caucus health on the national surface
Caucuses#
Caucuses are now part of the live party-building loop.
They give parties:
- internal factions
- caucus treasury
- caucus whip
- caucus chair elections
- relationship-driven NPP sub-blocs
Coalitions#
Coalitions are a parallel cross-party layer rather than a replacement for party building, but coalition priorities and cohesion now sit adjacent to party strategy.