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Game Design/Getting Started & Strategy

Stats & Actions

Last updated 2026-08-21
Player wikiStats & Actions
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Core Stats#

Political Influence (per state)#

National Political Influence (NPI)#

Favorability#


Infamy#

Policy Positions#

Campaign Funds#

Cash on Hand#

Actions#

Party Influence#

Donor Base Level#


Available Actions#

Standard Campaign Actions#

Action Actions Funds Effect
Campaign 1 to 5 GDP-scaled campaign cost PI gain starts at +1 and diminishes above 50
Fundraise 3 Earns a dynamic quoted amount Yield uses donor level, PI, Fundraising stat, and currency
Run Advertisements 5 to 9 GDP-scaled campaign cost +1-3 Favorability (diminishing above 70%)
Build Donor Network 4 to 20 GDP-scaled level cost +1 Donor Base Level
Quick Poll 2 −$25,000 Topline appeal + best/worst 5 groups
Full Demographic Poll 6 −$75,000 Complete breakdown by demographic category
Post news (player feed) 0 - Free article on /news; 12-hour cooldown per author
Sponsored news post 5 −$100,000 personal cash Paid placement on /news; 30-minute cooldown per author
Personal Campaign Donation 2 Converts chosen Cash on Hand 50% of amount → Campaign Funds; Infamy scales with size
Rest 0 - No effect

Out-of-State Multipliers#

Applies to interpersonal actions such as Support and Attack. Campaign and Advertise use GDP-based fund scaling instead.


Interpersonal Actions (on other politicians)#

These actions target another player character or NPP. They are taken from the target's profile page and use . Cross-country actions are blocked.

Action Actions Funds Effect on Target Effect on You
Support 6 - +1% Favorability, subject to the per-target swing cap -
Attack 6 - −1% Favorability (fails if roll < Infamy × 10) +2% Infamy (always)
Barnstorm 5 −$100,000 +1% Political Influence (+2% if target's home state matches) -

Support/Attack notes:

Barnstorm notes:


Presidential Travel (general election only)#

Available to active candidates in a presidential election during the general phase.

Action Actions Funds Effect
Travel 3 to 10 - Cost follows the destination's electoral-vote band; earn +1 Favorability/turn while there

NPP Direct Interaction Actions#

From NPP profile pages (/npp/[id]), players can use the deterministic direct-interaction panel:

Action Actions Campaign Funds Relationship Gate Effect
Request Endorsement 6 $0 hidden 40-50 NPP endorses your candidacy publicly
Private Meeting 3 $0 -50 +5 relationship
Boost Favorability 5 $10,000 none +3 favorability, +2 relationship
Reduce Favorability 5 $10,000 none -3 favorability, -2 relationship
Boost Influence 6 $20,000 none +2 political influence, +2 relationship
Reduce Influence 6 $20,000 none -2 political influence, -2 relationship

These actions are deterministic once their action/fund/relationship gates are met.

See NPP System for full documentation.


Party-Level Actions#

Party Chairs and Vice Chairs can use the party action pool to run influence operations targeting NPPs in their state (or nationally for National Chair). The action pool refills each turn based on party member contributions.

See Political Parties and Party Building for details.


Action Economy#

Strategic planning: Expensive one-time costs (Build Donor Network, Barnstorm, Full Poll) reward saving actions over multiple turns. Office holders who bank actions can execute these more frequently.