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Political Capital

Last updated 2026-08-11

Political Capital is the direct, player-to-NPP interaction system that lets you spend character actions and campaign funds to shift an individual non-player politician's relationship, favorability, and political influence. There is no feature flag: it is always available, and every action is deterministic (no randomness, no dice rolls).

How it works#

Each Political Capital action has four fixed attributes:

Relationship deltas are recorded immediately. Every action is written to a ledger entry that captures the relationship before and after, the actions spent, and the funds spent, so the full history of an NPP relationship is auditable.

Actions#

Action Action Cost Fund Cost Min Relationship Effect
Request Endorsement 6 ₳0 none Request a public endorsement; willingness depends on relationship + policy fit
Private Meeting 3 ₳0 -50 +5 relationship
Boost Favorability 5 ₳10K none +3 favorability, +2 relationship
Reduce Favorability 5 ₳10K -100 -3 favorability, -2 relationship
Boost Influence 6 ₳20K none +2 political influence, +2 relationship
Reduce Influence 6 ₳20K -100 -2 political influence, -2 relationship

Action details#

Request Endorsement#

The most expensive action at 6 character actions, but costs no funds. You ask the NPP for a public endorsement. Whether they agree depends on two factors:

  1. Relationship: how warmly they view you
  2. Policy fit: how closely their policy positions align with yours

A high-relationship NPP with strong policy alignment is likely to endorse; a hostile one with divergent policy views will refuse. Endorsements are publicly visible and can sway other NPPs and voters.

Private Meeting#

A cheap, reliable relationship builder. Costs only 3 actions and no funds, but requires a minimum relationship of -50: you cannot meet privately with an NPP who is openly hostile. Grants +5 relationship, making it the most efficient action per character action spent for improving standing.

Boost / Reduce Favorability#

Favorability is a distinct axis from relationship: it reflects how favorably the NPP views your policy direction rather than personal warmth. Both actions cost 5 actions and ₳10K:

Boost / Reduce Influence#

Political influence is how much sway the NPP carries in their party and legislature. Changing it is the most expensive action type at 6 actions and ₳20K:

Boosting an ally's influence makes them a more powerful friend; reducing a rival's influence weakens their ability to oppose you.

Determinism#

All Political Capital actions are fully deterministic. There is no success chance, no randomness, and no hidden roll. If you have the required actions, funds, and minimum relationship, the effect is guaranteed. This makes Political Capital a planning tool: you can calculate exactly how many turns and how much money it will take to move an NPP from their current state to a target state.

Ledger and audit#

Every action writes a ledger entry:

Field Description
Relationship Before Relationship value before the action
Relationship After Relationship value after the action
Actions Spent Character actions consumed
Funds Spent Campaign funds spent (₳)

The ledger is per-NPP, so you can reconstruct the full history of interactions with any given politician. This is useful for diagnosing why an NPP's relationship is at its current value and for auditing whether an action was applied correctly.

Strategic notes#