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Cabinet Projects & Buildings

Last updated 2026-08-20

If you hold a cabinet seat, you may see options to build things: schools, hospitals, embassies, power plants, highways. This page explains what those are, what they actually do, and how to use them well. It applies to every country whose cabinet has an authored portfolio: examples below use UK seat names.

The short version#

Cabinet buildings are persistent assets your seat owns. Each one sits in a specific region and gives that region a small, ongoing nudge to its metrics every turn (for example, a public school slowly raises education metrics in the region it sits in). Separately, the total upkeep of everything you have built is compared against your ministry's discretionary budget: build modestly and you help the national budget balance metric; overbuild and you drag it down.

They never spend real money out of the federal budget. Upkeep is modeled pressure on the budget balance metric, not an actual withdrawal.

There are three flavors, depending on which seat you hold:

System Who gets it (UK example) Assets
Estates Most portfolio seats (Education, Health, Home, Justice, Foreign...) Schools, hospitals, courts, embassies, jobs centres...
Energy plants The energy-mapped seat (UK: Environment Secretary) Coal, gas, nuclear, hydro, wind, solar plants
Infrastructure projects The transport seat (UK: Transport Secretary) Highways, transit, bridges, railways, broadband, freight, airports

Estates (most cabinet seats)#

An estate is a facility or program tied to your portfolio: e.g. the Education Secretary can open public schools, the Health Secretary hospitals, the Foreign Secretary embassies abroad. Each portfolio has three archetypes to choose from.

Every estate has four things you control or watch:

Actions: Open and Expand each cost 1 ministerial action. Close and Fund are free. Actions are capped at 4 and refill daily at midnight Eastern.

Effect size: each estate's per-turn effect is small (roughly the same scale as ministerial orders), scaled by tier x funding x condition. All cabinet effects on the same metric are capped per turn, so stacking has diminishing returns.

Energy plants (energy seat)#

The energy-mapped seat (UK: Environment Secretary, US: Secretary of Energy) builds power plants. Your plants in a region collectively form that region's generation mix, which nudges three regional metrics toward what the mix implies:

These are "nudges toward a target": the further the region's metric is from what your mix implies, the harder it pulls, easing off as it converges. So a big nuclear build-out in a coal region shows visible movement for many turns, then settles.

Plants are built in a region (fixed), can be upgraded through 4 tiers (each tier raises capacity and upkeep), and decommissioned. Build and upgrade cost 1 ministerial action.

The trade-off table:

Source Renewable Carbon Firm? Upkeep
Coal No Worst Yes Mid
Gas No Medium Yes Low-mid
Nuclear No None Yes Highest
Hydro Yes None Mostly Lowest
Wind Yes None No Low
Solar Yes None No Lowest

Infrastructure projects (transport seat)#

The transport seat (UK: Transport Secretary) starts construction projects that take several turns to build, then produce fixed ongoing effects once operational:

Project Build time What it does when finished
Highway 6 turns Road condition up, infrastructure investment gap down
Transit 8 turns Public transit up, investment gap down
Bridge 4 turns Road condition up
Railway 9 turns Transport efficiency up, investment gap down
Broadband 5 turns Broadband access up
Freight 7 turns Road condition up, GDP growth up
Airport 7 turns Public transit up, GDP growth up

While building, you can set the funding level: Slowed (half speed, cheaper per turn), Standard, or Crashed (1.8x speed, much more expensive per turn). Once operational a project is permanent and pays only its (smaller) upkeep. Starting a project costs 1 ministerial action; changing funding or cancelling is free.

Unlike energy plants, infrastructure effects are flat standing bonuses: they do not fade as the region improves.

The budget envelope: why you should not build everything#

Each of these systems compares your total running costs against a discretionary envelope: a slice of the national budget your ministry is allowed to lean on (for transport, it is derived from the actual transportation appropriation, so a generous national budget genuinely lets you build more).

So the game is not "build maximum everything": it is picking the assets whose regional effects you actually want, in the regions that need them, while staying near your envelope.

Practical tips#