A House Divided A House DividedDocumentation
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Player Wiki/Getting Started

Stats & Actions

Last updated 2026-08-21

The complete reference for every stat a character carries and every action they can spend. For big-picture framing see Core Systems; this page is the canonical look-up.

Core stats#

Political Influence (PI)#

PI is the most important stat in the early game. Because decay is relative (not flat), low-PI characters lose less per turn than high-PI characters, but you need to sustain it to win competitive races.

National Political Influence (NPI)#

Above NPI=100 there is no further general-election reach bonus, although the presidential-primary curve continues to increase by progressively smaller amounts. NPI=99 vs NPI=85 is a meaningful general-election spread (~7 percentage points of reach), which it wasn't under the old log curve. NPI is still a long game; only serious presidential contenders should optimise for it. You build NPI by sustaining high state PI over many turns: it accumulates passively. Holding national office accelerates the build.

Favorability#

Favorability is stable at 60 or below. Above 60 it slowly decays if you stop running ads. Above 70 ad diminishing returns kick in hard: each ad gives fewer points the higher you already are.

Infamy#

Infamy is a budget, not a punishment. Spending 2 to 4 attacks against a competitor costs you some Infamy but it decays fast. Sustained attacking (20+ actions) accumulates real damage to your own Favorability.

Policy Positions#

Over a long career of floor votes you will drift. If your drift diverges far from your party, expect lower primary scores and reduced party-pool bonuses.

Campaign Funds#

Fund generation per turn:

Source Amount
Base rate small fixed amount
Donor bonus donor level × per-tier rate (state population tier)
Office bonus House +₳5k · State Sen +₳3k · Senate +₳15k · VP +₳25k · Gov +₳15k · Pres +₳50k

Cash on Hand#

Donor Base Level#

Actions#

Party Influence#

Visible on your profile's Party Standing section and in the party-members table.

Standard campaign actions#

Action Actions Funds Effect
Campaign 1 to 5 (tiered by PI) Scaled by state GDP +1 Political Influence
Fundraise 3 Earns ₳50k + ₳2k × donor level Requires donor base > 0
Run Advertisements 5 to 9 (tiered by favorability) Scaled by state GDP +1 to 3 Favorability (diminishing above 70)
Build Donor Network 4 to 20 (tiered by level) Scaled by state GDP +1 Donor Base Level
Quick Poll 2 −₳25,000 Topline appeal + best/worst 5 groups
Full Demographic Poll 6 −₳75,000 Complete breakdown by demographic category
Post news (player feed) 0 None Free /news article; 12h cooldown per author
Sponsored news post 5 −₳100,000 personal cash Paid /news placement; 30min cooldown
Personal Campaign Donation 2 Converts chosen Cash on Hand 50% → Campaign Funds; Infamy scales with size
Rest 0 None No effect; used to reset per-turn cooldowns

Out-of-state cost multipliers#

Apply to interpersonal actions (Support, Attack, Barnstorm) when targeting a politician outside your home state:

Interpersonal actions#

Target another player character or NPP from their profile page. Cross-country actions are blocked.

Action Actions Funds Effect on target Effect on you
Support 6 None +1% Favorability (±12 net swing cap per target per turn) None
Attack 6 None −1% Favorability (fails if roll < Infamy × 10; ±12 net swing cap per target per turn) +2% Infamy (always)
Barnstorm 5 −₳100,000 +1% PI (+2% if your home state matches target's) None

Presidential travel (US general election only)#

Available to active presidential candidates during the general phase.

Action Cost Effect
Travel 3 to 10 actions (scaled by state electoral votes: ≤5 EV = 3, ≤10 = 5, ≤20 = 7, >20 = 10) Sets your travel state, unlocks canvassing there, and adds +1% Favorability per turn while you remain in-state

NPP direct actions#

From an NPP profile (/npp/[id]), these are deterministic capital actions gated by your relationship score with the NPP (−100 to +100), not random-chance rolls:

Action Actions Funds Effect
Request Endorsement 6 None NPP publicly endorses your current candidacy, if the relationship gate (based on the NPP's policy fit with you) is cleared
Private Meeting 3 None +5 relationship
Boost Favorability 5 ₳10,000 +3 NPP favorability, +2 relationship
Reduce Favorability 5 ₳10,000 -3 NPP favorability, -2 relationship
Boost Influence 6 ₳20,000 +2 NPP political influence, +2 relationship
Reduce Influence 6 ₳20,000 -2 NPP political influence, -2 relationship

There is no "Request Withdrawal", "Request Opposition", or "Request Leadership Support" action; the six above are the full set.

Details: NPPs Overview.

Party-level actions#

Party Chairs and Vice Chairs draw from the party action pool to run influence operations on NPPs (in-state for regional chairs, nationally for the National Chair). The pool refills each turn from member contributions. See Political Parties and Party Organization.

Per-turn resource flow (at a glance)#

At the top of each hour, in this order:

  1. Hoarding penalty applies if > 100 actions.
  2. Base 4 actions refresh.
  3. Office bonus actions refresh.
  4. Party bonus actions distribute from pool.
  5. Fund generation credits (base + donor + office).
  6. Political Influence decays 0.75%.
  7. Infamy decays 5%.
  8. Favorability decays if above 60.
  9. NPI accrues +state PI / 100.

Then bills, NPP behavior, elections, and all other systems run.