Political Operations and Campaign Presence
Political Operations is the US presidential ground-game hub. It brings your active campaign and its state-by-state Campaign Presence onto one page. The feature is currently available only to US characters.
Campaign Presence#
Campaign Presence belongs to a candidate, not to the party. It changes that candidate's vote weight in each state while party organization remains a separate chair-controlled lever.
Each level in a state costs:
- 3 campaign actions;
- an escalating cash payment from the campaign treasury, starting at an anchor-denominated ₳250,000 and growing by 35% for each existing level;
- one build opportunity per state per turn.
You need an active campaign. The cost never falls back to personal actions or personal cash.
Returns and carryover#
There is no hard level cap. The bonus approaches its ceiling with diminishing returns, while the price keeps compounding. Level 10 supplies 75% of the maximum possible bonus. At the theoretical ceiling, presence adds about 25% to primary vote weight and 15% to general-election vote weight in that state.
After a presidential general election resolves, each state's stored level falls to 25% of its previous value. A durable state network therefore helps in later cycles, but it still needs rebuilding.
Practical use#
Concentrate early spending in delegate-rich states or states where polling shows a close race. Presence is most valuable where a modest vote-weight change can alter delegates or electoral votes. Spreading shallow investment across every state is cheaper at first, but it may fail to move any decisive contest.
See also: Election Mechanics, Campaign Manager, Campaign Strategy, Political Parties.