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Player Wiki/Elections

Political Operations and Campaign Presence

Last updated 2026-08-21

Political Operations is the US presidential ground-game hub. It brings your active campaign and its state-by-state Campaign Presence onto one page. The feature is currently available only to US characters.

Campaign Presence#

Campaign Presence belongs to a candidate, not to the party. It changes that candidate's vote weight in each state while party organization remains a separate chair-controlled lever.

Each level in a state costs:

You need an active campaign. The cost never falls back to personal actions or personal cash.

Returns and carryover#

There is no hard level cap. The bonus approaches its ceiling with diminishing returns, while the price keeps compounding. Level 10 supplies 75% of the maximum possible bonus. At the theoretical ceiling, presence adds about 25% to primary vote weight and 15% to general-election vote weight in that state.

After a presidential general election resolves, each state's stored level falls to 25% of its previous value. A durable state network therefore helps in later cycles, but it still needs rebuilding.

Practical use#

Concentrate early spending in delegate-rich states or states where polling shows a close race. Presence is most valuable where a modest vote-weight change can alter delegates or electoral votes. Spreading shallow investment across every state is cheaper at first, but it may fail to move any decisive contest.

See also: Election Mechanics, Campaign Manager, Campaign Strategy, Political Parties.