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Player Wiki/Economy

Government Approval

Last updated 2026-08-21

Government approval measures how much of the population supports the current government. It is tracked per country as a percentage (0-100) and updates each turn. Low approval has real political consequences: it weakens the governing party's position and can embolden opposition action.

How approval is derived#

Government approval is computed from state metrics compared against national averages, not from the head of government's personal favorability. Every turn, the game evaluates each state's performance across 10 metric categories, compares each metric to the national average, and produces a state approval score. National approval is the population-weighted average of all state scores.

This means approval reflects the objective condition of the country: economy, healthcare, infrastructure, safety, environment, as experienced by the population, rather than the popularity of any individual politician.

Note: Presidential systems formally track approval as tied to the president's standing, while parliamentary-style and one-party systems track it as tied to the PM's standing. In practice, the live system always computes approval through the aggregate metric method described below, regardless of government type.

Metric categories#

Approval walks 10 stateMetrics category buckets (including population). Some cohort metrics in population are skipped as approval terms. The live metric engine has additional country-specific nodes beyond the sample table:

Category Sample Metrics
Economic Unemployment rate, median income, GDP growth, poverty rate, cost of living, small business formation
Education High school graduation rate, university enrollment, test performance, education spending, literacy rate, workforce skill
Healthcare Uninsured rate, affordability index, physician rate, life expectancy, preventable mortality, public health preparedness
Infrastructure Road condition, broadband access, public transit, water quality, power grid reliability, infrastructure investment gap
Public Safety Crime rate, violent crime rate, police per capita, incarceration rate, recidivism rate, public safety confidence
Environment Air quality, renewable energy, carbon emissions, recycling rate, climate resilience, protected land
Social Social mobility, income inequality, homelessness rate, food insecurity, civic participation, social cohesion
Governance Government transparency, budget balance, corruption index, voter turnout, public trust
Population Population growth, urbanization rate, median age, migration rate
Media & Information Media polarization, disinformation risk, press freedom, social media sentiment, news trust

For each metric, the game knows whether higher values are good (e.g., GDP growth, life expectancy) or lower values are good (e.g., unemployment, crime rate). The direction is inverted for "lower is better" metrics before comparison.

The calculation#

Per-metric contribution#

For every metric where both the state value and national average are available:

pctDiff = (stateValue - nationalAverage) / nationalAverage
signedDiff = higherIsBetter ? pctDiff : -pctDiff
contribution = clamp(signedDiff * 15, -2, +2)

Each metric can contribute at most +/-2 points to the score. The scale factor of 15 means a metric must be roughly 13% above average to hit the +2 cap, or 13% below to hit -2.

State approval formula#

baseScore = 50 + (sum of all contributions / number of metrics evaluated) * 2.5
stateApproval = clamp(baseScore, 0, 100)

If a state has no metrics data, it defaults to 50%.

National approval#

nationalApproval = sum(stateApproval * statePopulation) / sum(statePopulation)

The national score is rounded to one decimal place and clamped to 0-100.

Named modifiers#

After the base metric score is computed, the system checks for named conditions (styled after Democracy 3) that add or subtract small bonuses when their thresholds are met. These stack: multiple active conditions sum their effects.

There are 82 defined modifiers, each with 1-3 metric conditions that must all be met. Examples:

Modifier Effect Conditions
Economic Boom +2 GDP growth >= 3.0% AND unemployment <= 4.5%
Recession -3 GDP growth <= 0% AND unemployment >= 7%
Healthcare Excellence +2 Life expectancy >= 83 AND affordability >= 78
Healthcare System Strain -2 Affordability <= 48 AND preventable mortality >= 350
Low Crime Rate +2 Crime rate <= 2,800 AND safety confidence >= 70
Crime Wave -2 Crime rate >= 5,000 AND violent crime >= 380
Clean Environment +2 Renewable energy >= 50% AND air quality <= 25
Environmental Degradation -2 Air quality >= 48 AND carbon emissions >= 18
High Government Transparency +2 Transparency >= 78 AND public trust >= 62
High Corruption -3 Corruption index >= 48 AND public trust <= 35
Fiscal Crisis -2 Budget balance <= -5.0% of GDP
Modern Infrastructure +2 Roads >= 80, broadband >= 90, water >= 95
Crumbling Infrastructure -2 Roads <= 55, water <= 80, broadband <= 68
Free Press +1 Press freedom >= 75
Restricted Press Freedom -2 Press freedom <= 40 AND disinformation risk >= 50
Strong Social Cohesion +1 Social cohesion >= 68 AND civic participation >= 62
Social Fragmentation -2 Food insecurity >= 16 AND social cohesion <= 45
Cost of Living Crisis -2 Cost of living >= 140 AND poverty >= 17%
Population Decline -1 Population growth <= 0 AND migration <= 0
High Immigration Pressure -1 Migration rate >= 0.4%

The full set of 82 modifiers covers economic, healthcare, safety, environmental, governance, social, infrastructure, media, and demographic conditions. Effects range from -3 (severe crises) to +2 (exceptional performance), with most modifiers at +/-1.

Modifiers are evaluated against the same flat metrics map used for the base score, so they work on both individual states and pre-computed national averages.

Per-turn damping#

Approval doesn't jump straight to its freshly-computed target each turn. Each state's stored rating is stepped toward the target by at most 2 points per turn, so even a modifier swing that would otherwise move approval by double digits plays out gradually over several turns rather than landing all at once.

Cabinet penalties#

Two penalties are applied to the national approval score after all metric and modifier calculations:

Penalty Condition Amount
No cabinet Country has zero confirmed cabinet members -7.5
Acting appointments Each unconfirmed (acting) cabinet member in countries with Senate confirmation -0.5 per acting member

A country without a functioning cabinet is heavily penalised. The acting-appointment penalty stacks per member, so a cabinet with 5 acting members loses an additional 2.5 points.

What is tracked#

Each country has one approval record with:

Approval and disapproval sum to exactly 100: there is no "undecided" category in this system.

Crises and approval#

Active crises can apply direct approval effects each turn, adding or subtracting from the national approval rating of all affected countries. These are flat or tick-based effects applied during turn processing, after corporations and before history snapshots. A major crisis can swing approval by several points per turn independently of the metric-based calculation.

Snap elections#

The wiki previously claimed that low UK government approval triggers snap elections. This is incorrect. Snap elections in parliamentary countries (UK, JP, DE) are triggered by:

  1. PM initiative: A sitting Prime Minister (or Chancellor in DE) voluntarily dissolves the lower chamber.
  2. PM vacancy deadline: If no PM is appointed within 96 turns of the government entering "pending" status, the system auto-triggers a snap election.

There is no approval threshold for snap elections. The 96-turn vacancy clock is the automatic trigger. See Snap Elections for full mechanics.

For US and other fixed-term systems, low approval does not directly end a term, but it affects re-election prospects and can empower opposition members to pursue impeachment or no-confidence motions.

Reading the approval tracker#

From any country's main page or government page, the approval chart shows:

A net approval above +10 is generally considered safe political territory. Net approval below 0 (more disapproval than approval) is a warning sign.

Relationship to elections#

Government approval directly scales the vote pool in every election. Each state's government approval rating is converted to a decimal and applied as a strength multiplier:

On top of this direct scaling, approval is a useful leading indicator:

Strategic management#

As head of government:

As opposition:

See also: National Metrics, Demographics, Central Banks, Snap Elections, Crisis Interaction