A House Divided A House DividedDocumentation
Changelog
Game Design/Government & Executive

Government Approval System

Last updated 2026-08-20
Player wikiGovernment Approval
Source files

Overview#

Each state and the nation has a government approval rating (0-100%). Base 50%. State and national metrics (economic, education, healthcare, etc.) affect approval positively when above average and negatively when below average. Named approval modifiers (Democracy 3-style) then add or subtract a fixed amount when specific metric thresholds are simultaneously met - they stack freely.

Formula#

State Approval#

  1. Base: 50%
  2. Per metric: Compare state value to national (population-weighted) average
    • Higher-is-better metrics (median income, graduation rate, etc.): state > avg → bonus, state < avg → penalty
    • Lower-is-better metrics (unemployment, crime, infant mortality, etc.): state < avg → bonus, state > avg → penalty
  3. Contribution: (value - avg) / avg (or flipped for lower-is-better), scaled by 15 and clamped to ±2 per metric
  4. Subtotal: 50 + (sum of contributions / count) × 2.5, clamped to 0-100
  5. Modifiers: Named conditions (see below) are evaluated; each active modifier adds its effect to the subtotal. Clamped to 0-100.

National Approval#

Approval Modifiers#

Named conditions that fire when all their metric thresholds are met simultaneously. Multiple modifiers stack (their effects sum). Labels describe the metric state, not a political judgment. Single-condition modifiers fire more easily; multi-condition ones carry stronger effects. Maximum effect per modifier is ±4. High immigration (migrationRate) is modelled as a net negative. Thresholds are calibrated so both US and UK realistic national averages trigger meaningful conditions.

Positive Modifiers#

Modifier Effect Conditions
Economic Boom +3 GDP growth ≥ 3.0%, unemployment ≤ 4.5%
Low Unemployment +2 Unemployment ≤ 3.5%
Low Poverty Rate +2 Poverty rate ≤ 8%
Affordable Cost of Living +2 Cost of living ≤ 90
Strong Economic Growth +2 GDP growth ≥ 2.5%
Healthcare Excellence +3 Life expectancy ≥ 83, affordability index ≥ 78
Universal Healthcare Access +3 Uninsured ≤ 5%, physician rate ≥ 2.5
High Life Expectancy +2 Life expectancy ≥ 82
Low Crime Rate +3 Crime rate ≤ 2800, safety confidence ≥ 70
Falling Crime +2 Crime rate ≤ 3500
Low Reoffending Rate +2 Recidivism rate ≤ 30%
Clean Environment +3 Renewable energy ≥ 50%, air quality ≤ 25
Green Energy Transition +2 Renewable energy ≥ 30%
Strong Recycling Culture +2 Recycling rate ≥ 45%
High Government Transparency +3 Gov transparency ≥ 78, public trust ≥ 62
High Public Trust +2 Public trust ≥ 68
High Voter Turnout +2 Voter turnout ≥ 72%
Balanced Budget +2 Budget balance ≥ 0
Skilled Workforce +2 HS grad rate ≥ 88%, workforce skill ≥ 68
Education Excellence +3 HS grad ≥ 92%, test performance ≥ 115, literacy ≥ 97%
Strong Social Cohesion +2 Social cohesion ≥ 68, civic participation ≥ 62
Strong Safety Net +3 Food insecurity ≤ 7%, homelessness ≤ 8
High Social Mobility +2 Social mobility ≥ 68
Modern Infrastructure +3 Road condition ≥ 80, broadband ≥ 90%, water quality ≥ 95%
High Broadband Access +2 Broadband access ≥ 90%
Clean Water Supply +2 Water quality ≥ 96%
High Civic Participation +2 Voter turnout ≥ 75%, civic participation ≥ 68
Innovation Economy +3 Small business formation ≥ 6, workforce skill ≥ 75
Free Press +2 Press freedom ≥ 75
High News Trust +2 News trust ≥ 60, media polarization ≤ 30
Healthy Longevity +2 Life expectancy ≥ 82, preventable mortality ≤ 200

Negative Modifiers#

Modifier Effect Conditions
Recession −4 GDP growth ≤ 0%, unemployment ≥ 7%
High Unemployment −2 Unemployment ≥ 8%
Stagnant Economy −1 GDP growth ≤ 1.0%
Cost of Living Crisis −3 Cost of living ≥ 140, poverty rate ≥ 17%
High Poverty Rate −2 Poverty rate ≥ 15%
High Immigration Pressure −2 Migration rate ≥ 0.4
Aging Population −1 Median age ≥ 40
Population Decline −2 Population growth ≤ 0%, migration rate ≤ 0
Healthcare System Strain −3 Affordability index ≤ 48, preventable mortality ≥ 350
Low Life Expectancy −3 Life expectancy ≤ 78
High Preventable Mortality −2 Preventable mortality ≥ 270
Weak Healthcare Capacity −2 Physician rate ≤ 2.2, affordability index ≤ 65
High Crime Rate −3 Crime rate ≥ 5000, violent crime rate ≥ 280
High Violent Crime −2 Violent crime rate ≥ 380
High Incarceration Rate −2 Incarceration rate ≥ 500, recidivism ≥ 55%
Environmental Degradation −3 Air quality ≥ 45, carbon emissions ≥ 17
Poor Air Quality −1 Air quality ≥ 35
High Carbon Footprint −1 Carbon emissions ≥ 13
High Corruption −4 Corruption index ≥ 45, public trust ≤ 38
Corruption Concerns −2 Corruption index ≥ 35
Low Public Trust −2 Public trust ≤ 45
Government Deficit −1 Budget balance ≤ −1.5%
Fiscal Crisis −3 Budget balance ≤ −4.0%
Extreme Income Inequality −3 Income inequality ≥ 0.42, homelessness ≥ 20
Rising Inequality −1 Income inequality ≥ 0.36
High Homelessness −2 Homelessness rate ≥ 18
Social Fragmentation −3 Food insecurity ≥ 15%, social cohesion ≤ 48
Food Insecurity −1 Food insecurity ≥ 12%
Low Social Mobility −2 Social mobility ≤ 42
Skills Gap −2 Workforce skill ≤ 45, unemployment ≥ 7%
Crumbling Infrastructure −3 Road condition ≤ 55, water quality ≤ 78%, broadband ≤ 65%
Poor Broadband Access −2 Broadband access ≤ 68%
Disinformation Spread −3 Media polarization ≥ 60, disinformation risk ≥ 55
Polarized Media −1 Media polarization ≥ 40
Restricted Press Freedom −3 Press freedom ≤ 40, disinformation risk ≥ 50
Negative Net Migration −2 Migration rate ≤ −1, population growth ≤ 0%
Unaffordable Housing −3 Homelessness ≥ 25, cost of living ≥ 125

Display#

Data Source#

UK Government Transitions and Cabinet Dismissal#

Government approval is not directly involved in UK government transitions, but these events are worth noting in context:

When the UK government changes hands - either because a no-confidence vote passes and the PM is removed, or because a new UK government is formed after a general election - the entire UK cabinet is automatically dismissed via clearCabinetOnTransition. All serving ministers lose their cabinet positions and revert to ordinary MP status. This is handled in (no-confidence path) and (post-election formation path).

This is not an approval change, but it is a government-level disruption that can indirectly affect approval over subsequent turns as new policies take effect under the incoming government.

See uk-pm-no-confidence.md for the full mechanics of the no-confidence process.

No-Confidence Votes and Approval#

Government approval does not influence the outcome of a no-confidence vote. NPP MPs vote on no-confidence motions based solely on their favorability toward the PM (a per-character attribute), not the government approval score:

Similarly, NPP voting in post-election confidence votes (PM selection) is driven by party alignment, not approval.

Government approval and PM favorability are independent values; a high national approval score gives no protection against a no-confidence motion. Players who want to survive a challenge need to maintain good favorability within their own parliamentary party, not just strong headline approval numbers.

Use in Elections#

State government approval is used in the party strength modifier during general-election vote accumulation. Each turn, the vote pool for an election is scaled by:

So in high-approval states, more votes are allocated per turn; governor races get the full effect, House and Senate are scaled down. When state metrics are missing, approval is treated as 50%. See Election Mechanics for the full appeal and vote-accumulation pipeline.

Implementation#