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China

Last updated 2026-08-20

China is a one-party state with a non-democratic political system. The Premier leads the State Council through confidence of the 2,980-seat National People's Congress, but the Chinese Communist Party (CCP) is the ruling party by design. No-confidence votes are blocked at runtime. The President is a ceremonial head of state, auto-populated as whoever currently holds the CCP chair. China is the world's second-largest economy.


Government structure#

Office How Filled Term Seats
Premier (head of government) Internal party confidence 5 years 1
President (ceremonial head of state) Auto-populated as CCP chair No fixed term 1
NPC Delegate FPTP regional election 5 years 2,980
Provincial Delegate (People's Congress) FPTP sub-national election 5 years 4,000 total
Governor (provincial executive) FPTP provincial election 5 years 1 per province
Governor of the PBoC Appointed action 5 years 1

The Premier is China's head of government, the executive office that drives the State Council.

The President is a ceremonial head of state: not elected and not appointed through the Premier flow. The office is auto-populated as whoever currently holds the CCP chair, and updates automatically whenever the chair changes. The President carries +0 actions per turn and 0 party strength weight, so the office has no mechanical weight beyond its ceremonial label.


National People's Congress#

The National People's Congress is the national legislature. Despite a bicameral name, it is mechanically unicameral: only the NPC participates in the player legislative loop.

The coalition threshold is 1,491 seats (a bare majority of 2,980: 2980 / 2 + 1). Since the CCP is the ruling party by design and no other party competes, this threshold is a formality: the ruling party always holds the NPC majority.


One-party constraints#

China is one-party by design. Several runtime constraints enforce this:


Internal party confidence#

China is the only country with a ruling-party confidence model. Instead of a legislative confidence vote, the CCP's internal dynamics drive leadership transitions:

The President is auto-synced to the CCP chair: when the party chair changes, the President updates to match automatically.


Constitutional convention (regime conversion)#

CN is the only country with a regime-conversion / constitutional convention system. If ruling-party confidence collapses to a critical threshold, a Stage-4 forced conversion fires:

This is the only path by which China can transition out of one-party rule. Once converted, there is no path back.


Provincial government#

China is organized around Provinces. Each province has:

The provincial tier is mechanically analogous to US State Senates or UK Regional Councils, but with a CN-specific fiscal model.

One-party regional budget#

CN has a unique two-source regional-budget model: local tax retention plus central transfer grants:

Knob Value Description
Local tax retention share 0.40 Share of enterprise income tax (EIT) that stays local
Corporate profit ratio 0.06 Corporate profits as a fraction of regional GDP
Central transfer per capita 35 (CNY/year) Default central transfer pool per capita
Default tax rate 25% Fallback when no primary tax has been enacted
Primary tax Enterprise Income Tax Enterprise income tax legislation
Resource tax Provincial Resource Tax Optional per-region resource tax
Resource extraction ratio 0.03 Mining/oil/gas/water/salt as a fraction of regional GDP
Business tax consumption ratio 0.50 Consumption base for the standing Business Tax (营业税)
Business tax rate 24% Standing Business Tax rate (1991-era local tax)

The Business Tax (营业税) was the dominant 1991-era Chinese local tax, replaced by VAT modernization over time. The Enterprise Income Tax (EIT) is the modern primary regional revenue stream, with 40% retained locally and 60% remitted to the central government.


How Chinese elections work#

NPC and Provincial People's Congress elections use FPTP with a CN-specific primary override:

The 7-candidate primary override is the key CN electoral mechanic: it ensures the NPC reflects regional CCP caucus diversity rather than a single winner-take-all delegate per province.


Key Chinese mechanics#

One-party by design. The CCP is the ruling party by seed. No other party competes in elections. No-confidence votes are blocked at runtime. The Premier cannot be removed mid-term by a legislative vote.

Internal confidence, not legislative confidence. Leadership transitions run through the internal-party confidence model, not a Dáil/Commons-style confidence vote. The 9-axis priority profile and popular mood profile drive drift each turn.

Ceremonial President auto-sync. The President is not elected: the office auto-populates as whoever holds the CCP chair. When the chair changes, the President updates automatically.

Regime conversion is one-way. If ruling-party confidence collapses, a constitutional convention can convert China to a parliamentary republic or presidential system. There is no path back to one-party rule. The former ruling party retains a legacy seat reservation (5 to 20% depending on path).

Party role labels. CN uses localized party-role labels: chair → "General Secretary", vice chair → "Deputy General Secretary", committee → "Secretariat". These override the default English labels.

Party creation routes through a charter. Founding a new party requires drafting a Party Charter co-signed by 3 human founders. CN requires 2 provinces (no locked home) × 1 NPP = 2 NPPs spawned on creation. In practice, party creation is constrained by the one-party regime.

Social axis baseline +3.5. China starts significantly authoritarian (+3.5 on a −5…+5 scale), the most authoritarian baseline of any country in the game. Drifts toward the social stance of enacted national laws over time.


Career path for Chinese players#

Stage Target Why
Entry NPC Delegate +1 action/turn; national legislature access from the start
Parallel Provincial Delegate +1 action/turn; 5-year terms; provincial legislation
Mid-game Governor +2 actions/turn; controls provincial executive; 5-year term
Top Premier +4 actions/turn; heads State Council; internal-party confidence

The Premier is the top of the ladder, but it requires internal-party confidence, not a legislative vote. The ceremonial President carries no mechanical weight (+0 actions, 0 party strength).


Currency and economy#

Item Detail
Currency CNY
Central Bank People's Bank of China (PBoC)
Chair title Governor of the PBoC
Default prime rate 4.0%
Stock exchange SSE
Finance Minister Minister of Finance

Economic model#

China has four seeded start years: 1953, 1979, 1991, and 2019 (the default), each with its own authored national baseline and regional tilts:

Era Model Description
1953 Early command economy First Five-Year Plan, Soviet-model industrialization, near-total illiteracy
1979 Barely-reformed command economy Deng era opening: household responsibility system pilots, first SEZs, trade still minimal
1991 Agrarian Pre-reform: a developing, largely agrarian/reforming economy
2019 Industrial powerhouse Modern China: the world's manufacturing powerhouse

A 2019-start China begins as an industrial powerhouse economy, the same model as Germany and Japan. A 1991-start China begins as agrarian and industrializes over time through play. Earlier starts (1953, 1979) begin further back in China's development arc, well before the reform-era opening. Sector-supported identities (e.g. State-Capitalist) emerge via the 67%+ state-ownership lever once the government actually nationalizes: sectors start unowned.



Living history#

The timeline below is written by the turn processor whenever a Premier transition or national-scope bill enactment happens in-game. Each entry is a real event from this save.

CN