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Changelog
Player Wiki/Parties

NPP Autonomy

Last updated 2026-08-20

NPP autonomy is the graduated system that makes Non-Player Politicians act more like full political actors: sponsoring bills, forming governments, staffing ministries, and running campaigns without waiting for player nudges. It replaces the old binary on/off flag with levels off → v0 → v1 → v2 → v3 → v4. The game's seeded default is v4.

For baseline NPP behavior (bill cross-pressure, elections, influence actions), see NPPs Overview, NPP Behavior, and NPP Elections.

Autonomy levels#

Level What NPPs gain
off Legacy behavior only: reactive cross-pressure voting and elections
v0 Autonomous party organization votes; fills stalled executive seats in non-player countries (central bank chair, stalled prime minister)
v1 Autonomous bill sponsorship and voting, executive formation, ministerial governance, and governing agendas: NPP-led cabinets behave coherently
v2 Comingle tier: caretaker ministers, caretaker CEOs for vacant corporations, and NPP corporate attacks. Also the floor at which autonomy acts at all in player-enabled countries
v3 Economic and financial autonomy (savings, union bargaining, campaign finance) plus NPP entry into presidential primaries as challengers
v4 Widest reach (the seeded default): global-scope economic actions and deeper autonomous bill sponsorship

Levels are cumulative: v2 includes everything in v0 and v1, and v4 includes everything below it.

Player vs non-player countries#

Autonomy applies differently by country type:

This rail prevents autonomous NPP governments from overriding player-led countries until admins enable the comingle tiers.

What changes at each tier#

v0: seating and org votes#

v1: legislation and government formation#

v2: comingle#

v3: economic and financial depth#

v4: widest reach (seeded default)#

Admin controls#

Admins advance autonomy globally:

Advance levels gradually: each tier adds CPU work and changes political equilibrium.