Sovereign Default
A sovereign default crisis is the endgame of fiscal mismanagement. When a country's debt burden overwhelms demand for its bonds, auctions begin to fail. After three consecutive failed auctions, the country enters a crisis with a fixed window for the executive and legislature to choose a resolution. Each path carries a GDP penalty and a long "scar" that suppresses the bond market for years afterward.
There is no feature flag: sovereign default is always active.
Trigger: failed auctions#
Sovereign bond auctions are evaluated once per fiscal year (turn 40). Demand is measured as a demand ratio:
| Demand ratio | Status |
|---|---|
| ≥ 1.0 | Subscribed (healthy) |
| 0.7 to 1.0 | Undersubscribed (warning) |
| < 0.7 | Failed |
A default crisis is triggered by 3 consecutive failed auctions: three straight years of demand ratio below 0.7.
Demand penalty curve#
The demand ratio starts from a base appetite and sums seven threshold-gated components, then adds a capped entity-holdings bonus:
BASE_DEMAND = 1.2
debtToGdpPenalty = debtGDP > 0.6 ? −(debtGDP − 0.6) × 0.3 : 0
debtToGdpCliff = debtGDP > 2.0 ? −(debtGDP − 2.0) × 0.4 : 0 // stacks on top of the graduated penalty
inflationPenalty = inflation > 0.05 ? −(inflation − 0.05) × 2.0 : 0
fxPenalty = fxDepreciation10t > 0 ? −fxDepreciation10t × 1.5 : 0
defaultScar = turnsSinceDefault < 100 ? −(100 − turnsSinceDefault) × 0.01 : 0
trustModifier = (trust − 0.5) × 0.4
couponPremium = (sovereignCoupon − globalBenchmark) × 5.0
demand = BASE_DEMAND + sum(debtToGdpPenalty, debtToGdpCliff, inflationPenalty,
fxPenalty, defaultScar, trustModifier, couponPremium)
+ min(entityHoldings ÷ requiredIssuance × 0.5, 0.4) // capped Model B holdings bonus
demand = max(demand, 0)
``
Both the debt-to-GDP penalty and the inflation penalty are threshold-gated: they only kick in once debt exceeds 60% of GDP or inflation exceeds 5%. Below those lines, neither component subtracts anything. The 2.0× debt-to-GDP cliff stacks on top of the graduated penalty once leverage crosses that line. A country can also buy back demand by offering a coupon above the global benchmark rate, or lose it to a lingering default scar or low investor trust.
## Warning window
The system gives a **3-turn warning** before the crisis formally fires. During this window the country dashboard and `/world/crises` show a countdown, giving the executive a chance to act pre-emptively (cut spending, raise rates, negotiate).
## Crisis windows
Once the crisis triggers, two clocks start:
| Decision | Window |
| --- | --- |
| Executive proposes a resolution | 12 turns |
| Each legislative chamber votes | 24 turns per chamber |
If the executive decision window expires without action, the game
automatically chooses Repudiate. A crisis does not sit unresolved forever.
## Resolution paths
The executive selects one of four resolutions:
| Path | GDP penalty | Description |
| --- | --- | --- |
| **Repudiate** | −12% GDP | Refuse to pay; bondholders take the full hit |
| **Restructure** | −6% GDP | Haircut + maturity extension for bondholders |
| **IMF Bailout** | −2% GDP | Accept an IMF facility (see [IMF & Bailouts](/wiki/imf)) |
| **Monetize** | no flat GDP hit; damage runs through inflation instead | Print money to cover the debt; blocked once current inflation exceeds 8% |
Repudiate is the most destructive to the economy and to investor confidence but leaves the country debt-free. Restructure splits the pain between the state and bondholders. The IMF bailout has the smallest flat GDP hit among those three paths but comes with ongoing income capture and a temporary sector-margin penalty. Monetize avoids a flat GDP penalty but is gated off once inflation is already high, and triggers its own inflation shock plus, in parliamentary countries, an automatic no-confidence vote.
## Default scar
Regardless of path, a default leaves a **scar** lasting 100 turns:
scarPenalty = −(100 − turnsSinceDefault) × 0.01 ``
This contribution starts at −1.0 on the auction-demand ratio and decays linearly to zero over 100 turns. It does not directly reduce GDP or other national economic metrics.
Cascade depth#
Bond-holder insolvency cascades up to 3 levels deep. If a major bondholder (a bank, fund, or corporation) is wiped out by a sovereign haircut, its own creditors are stressed; if they fail, the next ring is tested, and so on for three levels. This is how a single sovereign default can trigger a systemic financial crisis.
Recovery floor#
After resolution, the country's bond market stays closed for 48 turns before new sovereign auctions can resume:
recoveryFloor = 48 turns (bond market closed)
``
During this floor the country cannot roll debt, forcing it to run primary surpluses or rely on the IMF facility.
## Summary of constants
| Constant | Value |
| --- | --- |
| BASE_DEMAND | 1.2 |
| Debt-to-GDP penalty threshold | 60% of GDP |
| Normal rate (debt/GDP, above threshold) | 0.3 |
| Cliff rate (debt/GDP > 2.0) | 0.4 |
| Debt-to-GDP cliff threshold | 2.0 |
| Inflation penalty threshold | 5% |
| Inflation rate (above threshold) | 2.0 |
| FX depreciation rate | 1.5 |
| Entity-holdings (Model B) bonus cap | 0.4 |
| Failed-auction threshold | demand < 0.7 |
| Undersubscribed threshold | demand < 1.0 |
| Consecutive failures to trigger | 3 |
| Warning window | 3 turns |
| Executive decision window | 12 turns |
| Legislative vote window | 24 turns per chamber |
| Repudiate GDP penalty | −12% |
| Restructure GDP penalty | −6% |
| IMF bailout GDP penalty | −2% |
| Monetize inflation gate | blocked above 8% inflation |
| Default scar duration | 100 turns |
| Scar per-turn penalty | −1% |
| Cascade depth | 3 levels |
| Recovery floor | 48 turns |
See also: [Sovereign Bonds](/wiki/sovereign-bonds), [IMF & Bailouts](/wiki/imf), [Central Banks](/wiki/central-banks), [National Budget](/wiki/national-budget)