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Blockades

Last updated 2026-10-30

A blockade is hulls in the water stopping trade that both parties still want. It is not an embargo, which is a political trade ban. You establish one by stationing naval formations on the sea approaches of a country you are at war with and holding them on the Blockade or Sea Denial posture. Closure is recomputed every turn from where your ships are, raises the target's trade costs continuously, and only closes trade outright under overwhelming force. It ends when the ships leave, are worn down or are driven off.

The numbers#

What Value
Weight toward closing a lane Blockade 1.0, Sea Denial 0.7, Sea Control 0.55, Escort 0.15, Transit and Port 0
Port defence of an approach The region's port rating (0 to 9) times 7, with a minimum of 1
Closure on one approach Pressure divided by (pressure plus port defence)
Total closure Pressure at 9 times port defence or more
Trade multiplier 1 minus closure, never below 0.10, and 0 at total closure
Timing Recomputed every turn from current positions, so it bites on arrival and stops when ships leave
Condition penalty Weight falls with damage, and faster under 50% condition
War approval penalty Starts when fleet condition drops under 70

Closing the Mediterranean#

A country's worst approach is the Mediterranean, which has a port rating of 8, so its port defence is 8 × 7 = 56. Closure is pressure divided by pressure plus port defence, so trade into and out of the country runs at 50% of its normal affinity when pressure equals the port defence. With a pressure of 140, closure is 140 / 196 = 0.71 and trade runs at 29%. Once pressure reaches 9 × 56 = 504, closure is total and the country's seaborne supply is unreachable. In the South Atlantic, with a port rating of 3 and a defence of 21, a pressure of 189 gives total closure, so a lightly defended lane is much cheaper to shut.

What you need#

How closure is measured#

Each turn the game works out a closure figure from 0 to 1 for every country with a hostile navy nearby:

  1. For each approach, sum the lane pressure of hostile formations stationed there.
  2. Set that against the approach's port defence, which scales with the port rating of the region. Big developed harbours are much harder to close than an anchorage.
  3. Closure on that approach rises with pressure over pressure plus defence. It snaps to total closure only when pressure reaches nine times the port defence.
  4. The country's closure is the worst single approach, not the sum. Closing one of three routes into a country does not close the country; a blockade bites when it shuts the way in that matters.

Flow from hostile hulls on blockade stations to lane pressure, approach closure against port defence, country closure from the worst approach, then trade affinity and commodity prices.

What it does to the target#

Blockade closure feeds the trade engine directly:

Blockade closure is recomputed from current fleet positions during the commodity price step each turn, so a fleet that arrives this turn bites this turn.

Separately, a carrier on station in water touching an enemy land front, combined with your sea control there, cuts that front's supply. That interdiction is capped and escorts and submarines cannot do it on their own; see Naval Vessel Classes.

What it costs you#

The Blockade posture is the most expensive to hold in readiness and has the highest signature, so a blockading fleet is the easiest thing at sea to find and strike from the air. Any hostile fleet entering the region on an aggressive posture forces a surface action whether you wanted one or not, and losses show up in war approval (see Government Approval) once fleet condition falls below 70.

How a blockade ends#

There is no blockade object to cancel. It exists only while the pressure does, so it ends when:

Because closure follows the ships' positions turn by turn, a blockade is a commitment of ships and readiness, not a switch.

Ordering one#

Questions that come up. How do I blockade a country? Be at war with it, then station ships on Blockade in one of its approach regions. Why is my blockade not closing trade? The target's port defence is higher than your pressure, your fleet is damaged, or it is on the wrong posture. How do I break one? See the list above. Is a blockade the same as an embargo? No. An embargo is a political trade ban. If both apply, an embargo blocks the lane outright, and a blockade multiplies whatever affinity is left, after tariffs.

Works in every world and era where a navy exists and there is a war; Scotland and Wales have no defence seat. Last checked 2026-10-29, version 1.18.0. Exact rules: no design page of their own yet; the system is summarised on The Cold War and conflict system (as shipped)

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