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Blockades

Last updated 2026-09-06

In short#

A blockade is hulls in the water stopping trade that both parties still want. It is not an embargo, which is a political trade ban. You establish one by stationing naval formations on the sea approaches of a country you are at war with and holding them on the Blockade or Sea Denial posture. Pressure builds over several turns, raises the target's trade costs continuously, and only closes trade outright under overwhelming force. It ends when the ships leave, are worn down or are driven off.

What you need#

How closure is measured#

Each turn the game works out a closure figure from 0 to 1 for every country with a hostile navy nearby:

  1. For each approach, sum the lane pressure of hostile formations stationed there.
  2. Set that against the approach's port defence, which scales with the port rating of the region. Big developed harbours are much harder to close than an anchorage.
  3. Closure on that approach rises with pressure over pressure plus defence. It snaps to total closure only when pressure reaches nine times the port defence.
  4. The country's closure is the worst single approach, not the sum. Closing one of three routes into a country does not close the country; a blockade bites when it shuts the way in that matters.

What it does to the target#

Blockade closure feeds the trade engine directly:

Blockade closure is recomputed from current fleet positions during the commodity price step each turn, so a fleet that arrives this turn bites this turn.

Separately, a carrier on station in water touching an enemy land front, combined with your sea control there, cuts that front's supply. That interdiction is capped and escorts and submarines cannot do it on their own; see Naval Vessel Classes.

What it costs you#

The Blockade posture is the most expensive to hold in readiness and has the highest signature, so a blockading fleet is the easiest thing at sea to find and strike from the air. Any hostile fleet entering the region on an aggressive posture forces a surface action whether you wanted one or not, and losses show up in war approval once fleet condition falls below 70.

How a blockade ends#

There is no blockade object to cancel. It exists only while the pressure does, so it ends when:

Pressure decays faster than it builds once the ships leave, so a blockade is a commitment rather than a toggle.

Where to find it in game#

Order postures and stations from Naval and air command on the country page, which the defence seat holder reaches from the Commands tab of the defence cabinet office. The effect shows up in trade flows and commodity prices for the blockaded country.

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